A real run of anchor-guided amplification in 2D. Rule of the game: the walk may
only use hops from a fixed menu (all 24 vectors with coordinates in −2…2), may never
revisit a point, and no three of its points may ever lie on one straight line.
Each level enlarges the previous walk by the matrix
M=[[4,−1],[1,4]] — scale ×√17 ≈ 4.12, rotation ≈ 14.0° (an irrational angle,
so no two levels ever align) — then stitches the enlarged skeleton back together with legal hops.
(q−p)×(r−p) is zero only for collinear points.
Every coordinate here is real output of the search code (seed 11), and every level was
re-verified exactly — this page also re-runs the full integer check in your browser when
it loads (see badge in the top-right of the diagram). The same construction in 3D, with
124 menu vectors and a modulus-3 rotation matrix, chained 6 levels to a verified
28,271-step walk. Code & data: github.com/ekalvi/erdos-193.